Each Room card has two halves called "doors." When casting: - Choose one door to unlock - Pay the mana cost of the chosen half - Only the unlocked half's abilities apply After a Room is on the battlefield: - Unlock the other door by paying its mana cost as a sorcery - Unlocking is a special action that doesn't use the stack - Both halves' abilities become active after unlocking If a Room enters without being cast: - Both doors start locked - Unlock either door by paying its mana cost as a sorcery Characteristics of a Room card: - On battlefield: Based on unlocked door(s) - In other zones: Combined characteristics of both halves Copying a Room: - Copy has the same doors unlocked as the original - Locked doors of the copy can be unlocked later Dollmaker's Shop // Porcelain Gallery As a two-drop, Dollmaker's Shop is an efficient token generator that's already quite exciting in Commander

As such, cards like Beacon of Immortality, which can gain you a ton of life at once, should be automatic inclusions in a Hope Estheim Commander deck
Its a fun deck that works to interrupt your opponents plans, then sweep up all the lore in one big turn
You can include amazing Aura cards, like Mantle of the Ancients, All That Glitters, and Bear Umbra
If your curve averages over 3 for each previous time you cast it from the command zone this game
Elementals, Azorius Control, and Death and Taxes love having access to an early removal spell that isnt Path to Exile, and getting a body out of it sometimes is a huge bonus