Fetch lands alone are a reason to want to see this thing gone
It allows a player to stop the stack and stabilize by creating a small army of 1/1 blockers to intercept aggressive starts
Enchantment Evasion (CTRL to add secondary) Land Land (CTRL to add secondary) Protection Lion Umbra Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.) Enchanted creature gets +3/+3 and has vigilance and reach
CHK Legendary Land Cycle Eiganjo Castle Minamo, School at Water's Edge Okina, Temple to the Grandfathers Shinka, the Bloodsoaked Keep Shizo, Death's Storehouse The Champions of Kamigawa legendary lands have virtually no downside in Commander, as long as you dodge non-basic land hate
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Its unique mechanics continue to inspire creative deck building, and many of its cards remain valuable additions to both competitive and casual collections