The great weakness of EDH theft decks is losing permanents when the player who controlled them leaves the game
So this is a mono-green that focuses on getting out the smaller ramping creatures (Arbor Elf, Somberwald Sage, etc.) first, and getting out the massive, forceful creatures soon after, appearing midgame rather than late
It's also unblockable by creatures that have less power
Double team creates a copy of the double team creature to put in your hand when it attacks
But the biggest three losses were Black Vise, Ivory Tower and The Rack, but they were restricted in Type II tournaments of that time anyway, so it wasnt a huge loss
3 Journey To The Lost City What Will You Discover