It saves on having to pay the equip cost the first time around, and can be a good way to sneak out a board presence after a board wipe
This deck can sometimes be challenging to play, but has the potential for some powerful turns if you play your cards in the right order
For example, when we build a Panharmonicon deck, we want nearly every creature in our deck to have an enters-the-battlefield triggerthe cost of skipping Turn 4 to play Panharmonicon is so high that we need it to be absurdly powerful to be worth the investment
Out of the three of them, I think Jace, Wielder of Mysteries is the perfect mix of usefulness and power: he can be played early in the game for advantage, but he also encourages combat as he can be attacked directly
Its just a little slow to get going, needing you to pull out as much mana as possible in early turns to be able to start slinging those big spells
Whether you're a draft aficionado or foil collector, here's a breakdown of what you can expect on your next booster heist