The biggest gainer of the week was Kinsbaile Cavalier with the Knight payoff shooting up a massive 350% to $20
Should just one player vote and select a creature, however, then the infighting and chaos begins
perfect for storing a new collection at home and on-the-go
Catch-up land ramp cards like Knight of the White Orchid and Loyal Warhound search for Plains when opponents are ahead on lands Tax-based Treasure generation Smothering Tithe is the defining white ramp card, punishing opponents for drawing extra cards Artifact mana rocks Sol Ring, Pearl Medallion, and other colorless rocks form the backbone of white acceleration Land recursion Sun Titan and Sevinne's Reclamation return lands from the graveyard for incremental value Cost reduction cards like Herald's Horn (in creature-heavy builds) and Pearl Medallion reduce spell costs instead of adding mana directly Building a White Ramp Package For most mono-white Commander decks, aim for 10-12 ramp pieces
It usually kills more than Drag to the Bottom, in Standard, for example, while being easier to play
Cards like Surrak and Goreclaw and Tuskguard Captain finish things off by making chumping impossible thanks to trample