Set: Crucible of War Edition: 1st Edition Finish: Rainbow Foil Type: Action Rarity: Rare Class: Wizard Cost: 0 If it's not your turn
Set: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Rare Class: Runeblade Cost: 2 Power: 4 Create 2 Runechant tokens
destroy Halo of Illumination: Put a card from your hand into your hero's soul
Set: Crucible of War Edition: 1st Edition Finish: Rainbow Foil Type: Hero Subtype: Young Rarity: Common Class: Ninja Life: 20 Intellect: 4 Your second attack each turn gains +1 [Power]
Set: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Generic Cost: 2 Power: 4 You may put a card from your hand on top of your deck rather than pay Moon Wish's [Resource] cost
Sonic Boom [ARC119-M] (Arcane Rising) 1st Edition Normal WTR003-T // WTR225-T Set: Crucible of War Edition:Set: Arcane Rising Edition: 1st Edition Finish: Regular Type: Action Rarity: Majestic Class: Wizard Cost: 2 Deal 3 arcane damage to target opposing hero. If Sonic Boom deals damage, look at the top card of your deck. If it's a Wizard 'non attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X resource points less to play, where X is the damage dealt by Sonic Boom.