Combining it with Fastbond Not only is this an incredibly strong way to continuously play additional lands for little cost, but there are all kinds of loops you can pull off with cards like Flash In cEDH, so many games were coming down to Golos, Tireless Pilgrim Griselbrand Cheating out a Hullbreacher This is an incredibly unfun card that stifled a popular part of Commander, spiked the popularity of wheel effects, and made an outrageous number of Treasure tokens
And then remember when he completely fell out of favour due to his prohibitive cost and lack of good Shift targets
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For players who frequent the same playgroups with the same decks week after week, introducing lock cards which target only one deck at the table will inevitably be taken as personal, even if just within the politics of threat assessment. Sleeving up these sorts of cards can feel like the start of a spiteful arms race, where players without the resources to change commanders regularly are sitting ducks against spells never balanced for main-decking against known opposition
This is basically a control players dream scenario, and I think we could see a few cards with this ability breaking into older formats
To kick things off, were going to look at some elite legends for Commander headlined by an aggressive, expensive God