Every year, it seems like there is more and more of an emphasis put on booster fun treatments of MTG cards
Once you do, getting to double dip on all your removal and countermagic (on your turn) should be enough to close things out
Designer-artist Judson Cowan openly credits Dredge as one of Deep Regrets key touchstones, alongside classic Cthulhu story The Shadow Over Innsmouth, the Hellboy comics, Scooby-Doo cartoons and the 17th-century theory of a hollow Earth - within which another mysterious world exists - posited by comet namesake Edmund Halley
Hakbal is also a source of ramp, considering every time he attacks, you can play out the lands you've expanded into
Commencing with the upkeep phase, players untap all cards and draw a card, setting the stage for the strategic decisions ahead
There's something truly satisfying about the play pattern of dropping this card on your opponent, keeping your incubate token safe for their next turn, then transforming for two mana and beating down with a gigantic Phyrexian