If left unanswered for even a few attacks, this will get out of hand quickly
Bargain Your opponent draws a card, and you gain seven life
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I think that the discard and deal three options are the most powerful of the six, while the remaining of the four are the flex choices depending on the situation
In Standard While there are a bunch of different ways to (potentially) abuse Glorious End in Standard by taking advantage of all of the cards we talked about earlier, one of my favorites is Superfriends
GXs are a generally more balanced type of card because rather than immediately play some huge basic card like a Charizard EX, you may have to spend a few turns to get out something like a Solgaleo GX or Alolan Ninetales GX