I remember when Hydras Growth got printed, the lack of trample got mentioned in my LGS during prerelease as being weird, until someone had a Moss Viper with 128 counters on it because their opponent didnt draw into removal
This unlocks a lot of abilities on party cards
Because you had to buy the entire box to get it, it is significantly scarcer than the handout version, driving its price higher than the standard branded one
The one ability it does have (in a world where commanders are increasingly complex) is in mostly unexplored space
One perhaps-not-so-obvious aspect of Profound Journey and its rebound ability is that, on the rebound, you can return something that may have died after you cast Profound Journey the first time
Id show you a Magic player who hasnt lost a game because they drew too many or too few lands, but they dont exist