Its synergy with Walking Ballista creates a clean 2-card combo that ends games instantly, making Heliod an absurdly powerful threat for just 3 mana
So, to quickly clarify: Creature cards in your mutated pile are just that in game terms: creature cards
It would be great to flicker this creature
In the right build, this is going to let you play through a lot of your deck, especially with cards like Urza, Grand Architect and Metalworker in the mix
It featured cards from the "Astral" set with unique random effects that wouldn't work in paper Magic , at least back then
Rumbleweed, while not having Haste as much as you might look for it on there, is definitely a game-ender, especially if youve had Yuma spitting out those Plant Warriors for a few turns